![]() I ended up shoving aside the idea of modding RimWorld as I wanted to learn how to play the vanilla game, first. There are also cases where games only are held together and popular because of the modding community, which is amazing and which must be a good thing.īut despite modding being such a common thing, I still kind of hesitated to install any in some of the games that I played. At the same time, there are plenty of mods that add more content to a game without taking too much away from the vanilla-experience or they add so much awesome stuff to the game that it becomes an entirely new experience, which is amazing. ![]() ![]() Stuff like Optifine or Shaders can make a game like Minecraft actually rather pretty and add a lot of nice details to the world, even without you running that raytracing stuff (is that out already btw? Asking for a friend). I’m not a completionist by any means and I expressed some thoughts on Achievements before as well… but I still kind of care about them and don’t like playing a game while they are disabled as it kind of bothers me. At the same time, some mods disable Achievements in games on Steam and I ended up avoiding mods due to that reason, especially as I didn’t know what games did it and which ones didn’t do it. For me it’s just a bit hard to install them and I end up doing something wrong somewhere, so I need to redo everything, and then I give it up altogether, resulting in a rather unpleasant experience. The only titles that I’ve ever modded were Minecraft (stuff like Mo’ Creatures, Optifine, Inventory Tweaks, or Shaders) and The Binding of Isaac: Afterbirth+ (that mod that tells you what the items do), so I figured I should try and broaden my horizon a little bit and explain as to why mods are good and why I hesitated so much with installing a lot of things.įor starters, I’d like to point out that I don’t hate mods entirely. I was always a bit reluctant with modding games. ![]()
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